Genre guides
Roguelike runs
A run begins with a set of starting resources while rooms, rewards or combinations change. Failure resets the run; each design decides which forms of progress persist outside it.
Show the loop
- Enter a new area with few resources
- Make one tradeoff in a fight or an event
- Use the new ability to change the next encounter
- Restart immediately, keeping only memory of the route
Reference gamesHades · Spelunky · The Binding of Isaac