- 01Establish a pulse
- 02Fade selected cues
- 03Maintain internal count
- 04Restore cues and measure drift
Keeping time as cues fade
Establish a pulse, temporarily remove some audio or visual cues, and ask players to continue internally. Returning cues reveal accumulated drift.
The player's decision
Maintain the established pulse or let distracting visuals shift the timing?
Original scenario
Original setup: four audible beats, four muted beats with faint visual cues, then four restored beats. Remove one cue before fading both.
Start with this prototype
Build twelve beats with visual-only fading and brief silence options using original sounds. Pass on final average error; show drift, calibration and retry. Do not add flashing as difficulty.
Change one variable
Fix tempo and vary hidden beats; compare drift against hidden duration rather than total score alone.
What to observe in a playtest
Does the clock remain stable without cues? Is a visual practice path available with sound muted?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unannounced tempo changes during hidden cues make timing unknowable. Separate these challenges.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Rhythm Heaven
The interview describes obstructed views and camera changes disrupting the player's rhythm.
- Rhythm Doctor
Responding on beat seven requires retaining the lead-in pulse; silent durations here are original.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build twelve beats with visual-only fading and brief silence options using original sounds. Pass on final average error; show drift, calibration and retry. Do not add flashing as difficulty.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.