- 01Watch one event thread
- 02Note a gap or contradiction
- 03Switch perspective
- 04Revise the explanation
Combining perspectives
Characters or observation points expose only parts of an event. Switching perspectives adds evidence that can reinterpret familiar actions.
The player's decision
Which perspective resolves the current contradiction instead of repeating known information?
Original scenario
Original setup: a hallway view shows someone closing an escape door; a control-room view reveals a leak outside. Shared timestamps let players reinterpret the same action.
Start with this prototype
Build three views of one event with six replayable records. Each view supplies unique evidence on a shared timeline. Ask players to order events and explain them; wrong answers identify missing evidence without revealing the solution.
Change one variable
Tune unique information per viewpoint; every switch should add identifiable evidence, not just another camera.
What to observe in a playtest
Can players explain why a switch changed their view, and does a single perspective truly lack key evidence?
Take the full design card
Includes rules, scope, tuning questions and sources for further planning. It does not create a project automatically.
Original analysis · version 1
Common pitfall
Unclear chronology creates accidental confusion. Use shared timestamps unless temporal ambiguity is deliberate.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Tacoma
Recordings can be rewound, advanced and viewed from different positions to inspect overlapping events.
- 13 Sentinels: Aegis Rim
Thirteen interwoven character stories offer a comparison for viewpoint and information order.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Build three views of one event with six replayable records. Each view supplies unique evidence on a shared timeline. Ask players to order events and explain them; wrong answers identify missing evidence without revealing the solution.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.