
Art stylesGeometricHigh contrast
Live-action video
Filmed performances become interactive through editing, search or branching. Video clips are the main assets; a cover is only a directional illustration.
Traits
- Define clip/interaction structure first
- Maintain actor, wardrobe and prop continuity
- Keep subtitles and controls independently clear
Play that fits
Useful for search mysteries, interview narratives and branching stories; continuous playback alone is not interaction design.
Reference games
Make a coherent game art set
Suggested asset specification
- Character: performance, voice and likeness permissions
- Scene: lighting/audio continuity records
- UI: subtitles, clip state and return controls
Motion and feedback
Preserve position across play/pause/seek/return, synchronize captions and avoid flashes or audio loss.
Main production effort
Script, cast, location, audio, editing and reshoots drive cost, alongside bandwidth and device compatibility.
Start with this small scene
Film three original fixed-camera workshop delivery clips, selected by parcel, with return and replay.
Simplify for a smaller budget
Validate choices with one set, one actor and three clips before a large branching tree.
What to check
Are clues understandable with muted captions, can slow networks recover, and does replay preserve discoveries?
Take the art specification
Includes localized visual rules, asset suggestions, scope and sources. This is a specification; assets still need production for your project.
Art specification v1 · Original editorial and examples · Reference-game assets not included
Prompt examples
Live-action video. Define clip/interaction structure first. Maintain actor, wardrobe and prop continuity. Keep subtitles and controls independently clear. Film three original fixed-camera workshop delivery clips, selected by parcel, with return and replay.
Live-action video. Character: performance, voice and likeness permissions|Scene: lighting/audio continuity records|UI: subtitles, clip state and return controls. Preserve position across play/pause/seek/return, synchronize captions and avoid flashes or audio loss.. Are clues understandable with muted captions, can slow networks recover, and does replay preserve discoveries?
Common pitfall
Clip count is not meaningful choice; search rules, clue pacing and replay also need design.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Her Story
Observe search terms, interview clips and player-led narrative reconstruction.
- IMMORTALITY
Compare visual-link navigation and performance continuity; filmed references are not asset packs.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a single-screen delivery game: click destinations, deliver three parcels, then finish or restart. Use Live-action video. Film three original fixed-camera workshop delivery clips, selected by parcel, with return and replay.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.


