Bullet patterns
Danger on screen is a pattern that can be read. The player has a very small hit area and finds a path through the gaps that lasts a few seconds.
Guides explain combinations and are counted separately from individual mechanisms.
Core loop
- Read the direction and the gaps
- Move a little and hold a safe point
- Attack or collect during a pause in the pattern
- Find a new gap when the pattern changes
Key mechanisms
- The bullets are a pattern, not random noise
- The hit area is much smaller than the body shown on screen
- Death lets the player see the same pattern again immediately
Design notes
- Start with two moving shapes and confirm the gaps are fair
- Separate enemy shots and the player's return fire by color
- Even at higher density, keep one route that can be learned
Reference games
- Ikaruga
- DoDonPachi Resurrection
- Jamestown
Variants and combinations
- Patterns arrive with the phrases of the music
- Fire is automatic, and the player only threads the gaps
- Catching a chosen shot changes the weapon; catching the wrong one hurts
Common pitfall
Density is not the only source of difficulty; safe routes and hit areas must read.
Observations and sources
Cases refer to public documentation. Developers and community wikis are credited separately; document review is not a claim of hands-on testing.
- Ikaruga
Compare how polarity changes the choice between dodging and absorbing bullets.
Brief for the studio
Opens the AI studio with the brief below in the input. You can edit it. Nothing starts automatically.
Make a bullet-pattern game: the player has a tiny hit point, and enemy shots form two moving patterns. Stay in the gaps and collect three energy picks. On failure, replay the pattern immediately. Use different colors for enemy shots and your own.
Covers are original AI-generated style illustrations. Game names reference publicly visible design choices and remain the property of their owners. This atlas does not supply screenshots or assets from those games. Prompts and combinations are original drafts for new games.